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Magic Door | Unreal Engine Environment/Interaction Design
Dec 2024

Introduction 

Inspired by The Chronicles of Narnia and The Nutcracker and the Four Realms, this project transports audiences to a captivating fantasy world through the transformative magic of a Christmas-themed stage. As the curtains part, a mesmerizing ballet show begins. When the final act concludes, the stage background dissolves, unveiling a breathtaking winter wonderland beyond—a seamless journey from performance to fantasy. This project showcases intricate environmental design and immersive storytelling, blending holiday enchantment with dynamic visual transitions.

Skills

poly-modeling, cloth simulation,

PBR texturing, set dressing,

procedural blueprint development,

dynamic lighting, cinematic design

Software Used

Blender, Substance Painter,

Unreal Engine, Fab,

After Effects

Inspirations and Designs

The Chronicles of Narnia directed by Andrew Adamson

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The Nutcracker and the Four Realms directed by Lasse Hallström

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Door Design

BREAKDOWN AND PROCESS

Blueprint of In-Game Trigger

Cinematic Cut Scene and Animation Blend

©2024 by Fanchen Xing. 

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